Sunday, December 13, 2009
BP13_PeerReview_Alveraz, A.J.
BP12_2009123_Tool #2, Mevoov_Tool#3_Sketchfu
Wednesday, December 9, 2009
Monday, December 7, 2009
BP9_2009122_FlickrLesson
Sunday, December 6, 2009
BP04_2009_1206_Mutapic
I found Mutapic an interesting and user-friendly graphic design program and great way to introduce students to computer-generated artwork. This is really fun and exciting way to generate interesting patterns using symmetry, color and various other design elements. I think my students would love this. The only problem is that you have to purchase the professional version for $30 to save your work! Basically, you can choose a graphic icon from a list of icons and manipulate it with tints, textures and filters until you get something you like. I didn’t fully understand how exactly it worked until I played with it for a while, which was part of the fun. This would be a wonderful project for students who have limited hand eye coordination or students or students who are less interested in studio art projects. Students could just fool around and explore visual ideas and brainstorm, or create graphic images with a theme. It could be used as an in between project, or a lesson on it’s own about symmetry, texture, and mutation.
Monday, November 30, 2009
BP3_2009121_Web2.0Tools
I would like to start a project using Twit Paint in my art class. It would be a great in between project, or extra credit assignment for all the early birds who finish art projects first in class. The first step would be to have the class set up a Twitter account and have them paint using the graffiti application. Students would respond to a theme given to them by the teacher. A sample theme could be, for example; paint an imaginary landscape. Students would be given a link to images of an artist for reference; in this case, I would use Marc Chagall as an example. Students would do their best to create their own interpretation of the assignment. The other requirement would be to write a brief response to the artwork, and any discoveries made during the making of the art piece, or respond to peer postings. Students would be required to also follow a rubric.
The focus and objective of the project would be to have fun, whilst discovering new artists, exploring digital art. My hopes are that this would create a lighthearted, interactive art experience for young people while also having them exercise literacy skills so desperately needed in the high school in which I work.
Cavazzi, A. (2009). Screenshot. [Frame]. Retrieved November 30, 2009,
from http://twitpaint.com/
BP02_2009_1201_Bloggs
After doing a little digging into the history and benefits of blogging in today’s classroom, I’ve found that most of the literature has been greatly in favor of the tool. Blogging seems to be great way to engage students in a collaborative learning environment. Students' review each other work, bounce ideas off one and other, and express thoughts, ideas, and insights to a greater audience in a creative and interactive way.
Blogging seems to appeal and motivate students whom are already at home in digital environments. It enables students to work outside of the normal classroom settings and anywhere they have Internet access. It is also a powerful tool in that it provides and excellent platform for peer editing, reviewing, and modeling. Most platforms seem to be very user friendly, with easy to follow scaffolds and templates to build upon. Bloggs give students a much wider audience and collaborative, interconnected landscape to learn. It also gives students a greater sense of ownership and pride in their work, knowing it has the potential to reach a much broader audience.